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3d illustrator
3d illustrator





3d illustrator

The object is shaded by overprinting shades of black on top of the object’s fill color. Spot colors are changed to process colors.Īvoids process colors if you’re using a spot color workflow. If you choose this option, click the Shade Color box to select a color in the Color Picker. By default, new lights appear in the front center of the sphere.Ĭhanges the selected light’s intensity between 0% and 100%.Ĭontrols the object’s shading color, depending on the command you choose: Moves the selected light in front of the object.Īdds a light. Moves the selected light behind the object. Drag the light to where you want it on the sphere. These options define the light used on your object surface.ĭefines where the light is. Spot colors can’t be preserved if you chose Custom for the Shading Color option. Lets you preserve spot colors in the object. Preserve Spot Color (Extrude & Bevel, Revolve, and Rotate) Note: If your object has transparency and you want the hidden backfaces to display through the transparent front faces, apply the Object > Group command to the object before you apply the 3D effect. The back faces are visible if the object is transparent, or if the object is expanded and then pulled apart. Draw Hidden Facesĭisplays the object’s hidden backfaces.

3d illustrator

Higher numbers produce smoother shades and more paths than lower numbers. Blend StepsĬontrols how smoothly the shading appears across the object’s surfaces. Highlight SizeĬontrols the size of the highlight from large (100%) to small (0%). Lower values produce a matte surface, and higher values create a shinier-looking surface. Highlight IntensityĬontrols how much the object reflects light, with values ranging from 0% to 100%. Light IntensityĬontrols the light intensity between 0% and 100%.Ĭontrols the global lighting, which changes the brightness of all the object’s surfaces uniformly. If the object only uses the 3D Rotate effect, the only Surface choices available are Diffuse Shading or No Shading. Note: Depending on what option you choose, different lighting options are available. Makes the object reflect light as if it were made of a shiny, high-gloss material. Makes the object reflect light in a soft, diffuse pattern. The 3D object has the same color as the original 2D object. Outlines the contours of the object’s geometry and makes each surface transparent.Īdds no new surface properties to the object. Lets you choose options for the shading surfaces: These options apply numerous shading effects to the surface of your 3D object. Position, Map Art, and Lighting Settings are the same so I will go over these now.

3d illustrator

There are options that will be pretty much the same. In this step, we will go over each effect and the options within the effects menu options.

#3d illustrator how to

Step 3: How to use the different 3D effects Now that you are familiar with the different effects lets go over the options you have when creating your effect. If you need to simply rotate a 2D object then use this option. Rotating an object means to simply rotate the object in 3D. Revolving a half circle to creates a sphere and revolving a complete circle would create a donut. Creating your object to reflect which 3D object you are looking to create matters here. With this option, you are revolving a 2D object on its y-axis to create a 3D object. A Bevel is creating some type of slope at the edge of the object whether you are adding or cutting from it. The Extrude effect adds depth to an object by extending the objects z-axis. Let’s go over each 3D effect to get a clear idea of their functions.







3d illustrator